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Visual Novels, Anime, and the Trouble with Adaptations

((Note: This was written mostly before the Rewrite anime was released.)) It's always exciting to see a favorite story get adapted. You...

Saturday, January 31, 2015

??? Day 1: Programming is easy, content is hard

I need to learn how to draw "well enough" to start. 

I spent a few hours today with my tablet, Photoshop, and a crapton of shitty Conversation Hearts. (And no plan!) 

― I learned the basics of wire-framing and faces for sketching. Of course, that doesn't mean I'm any good at that, I just practiced a lot.

 ...I'll get there someday, so I'm fine with that. 

― I have a possible main character design. He came out a lot more feminine than I planned, but I think this is actually a good thing. And not just because he's a child.

― I'm learning how undeveloped this particular idea is. Or, rather, I didn't really realize how much goes into a single game, content-wise. I don't have a title, any names, or a specific set of level ideas. Just a story frame, the premise, and the characters. 

― I think I have a nice music playlist for this (I call it "Calm"). The KanonAir, and CLANNAD soundtracks came through for me today!

― I feel my confidence rising already! I think diving right in was a good approach. 

― I ought to come up with a title soon, That should help cement its identity. 

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