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Saturday, April 29, 2017

Muv-Luv vs Otaku

so JAM Project is performing at Otakon 2017 so I'm buying a VIP pass because hell yeah

to commemorate the occasion I am going to do a tiny lil thing on one of my favorite visual novels, Muv-Luv Alternative, the third and final entry of the Muv-Luv VN series.

I've been meaning to write about how brilliant this game is at tethering the player to the protagonist so I will draft out some thoughts here because you are all a captive audience

obviously none of you have played or heard of this game so I will drop the minimum amount of context required to understand what I'm saying

Muv-Luv vs the Otaku

The Muv-Luv series is, to my knowledge, the first overtly anti-escapist mainstream visual novel ever written. To clarify what I mean by this, I will first describe the target audience for this game, draw upon a well-known anime as a point of comparison, and then describe how Muv-Luv Alternative functions in this lens.

Part 0: Context

Muv Luv is a visual novel trilogy that started in 2003 and concluded in 2006. It is comprised of three parts (obviously):
Muv Luv Extra,
Muv Luv Unlimited
, and
Muv Luv Alternative.

The first game, Extra, is a generic high-school rom-com harem eroge starring resident pussy magnet Takeru Shirogane.

In Unlimited, Takeru one day wakes up to find himself in a post-apocalyptic sci-fi/military hellhole and is forced to join the United Nations to fight against an alien menace (using giant robots, of course). Ultimately, he fails to save humanity, leading us to ---

Alternative, in which Takeru is sent back to the beginning of the timeline of Unlimited, and is given a second chance to save humanity. (This is the meat of the story)

In this essay(?), I suggest how, fundamentally, Muv-Luv attacks the conventions of harem eroge and serves as a criticism of the otaku consumerbase.

Part 1: Otaku

Most of you probably are aware of what otaku culture is like, but for the rest of you, here is Google's definition:

o·ta·ku
ōˈtäko͞o/
noun 
(in Japan) a young person who is obsessed with computers or particular aspects of popular culture to the detriment of their social skills.

It should be little surprise that there are large otaku subcultures that play pornographic dating sims and watch anime. In particular, I want to draw attention to the following points:


Axiom 1:
Above all else, otaku value bitches and guns.

Axiom 2:
Otaku fucking love mecha anime.

Corollary 1:
Otaku resort to anime and computer games for the sake of wish-fulfillment.

Computer games and anime serve as wish-fulfillment for these otaku because of course they can't have bitches and guns of their own. Mecha anime, in particular, hold a special function for otaku because not only do they have guns, but big fucking guns and fighting robots.

Naturally, a few works of fiction have addressed this trend, to varying degrees of success.

Before diving in to Muv-Luv's commentary, I will ground you with a more mainstream anime response to the otaku trend: Neon Genesis Evangelion.

Part 2: Evangelion vs the Otaku

You all know what this show is. I'm too lazy at the moment to go over a plot synopsis, but the idea is that a wimpy teenager is forced to pilot a giant robot to save humanity against alien intruders.

What's most important here is the main character, Shinji Ikari, and his function in the narrative as a whole.

Shinji is cowardly, weak, and unable to function socially around women. He is completely emotionally incapable of performing the tasks set out before him by his environment and routinely shuts down when confronted with adversity.

Shinji is the otaku caricature.

Shinji, and Evangelion as a whole, are an answer to the question, "what would I do if I was allowed to pilot a giant robot?"

It's quite easy to say, as viewers, what we would do if we were in the pilot's seat in a giant mech, but Evangelion provides a realistic account of how the otaku caricature would function in this genre.

The otaku is fundamentally ill-equipped to deal with this scenario.

---------

One problem that people tend to have with this show is, unsurprisingly, the protagonist. He is a bitch and thoroughly unlikable. He is, in my opinion, a very accurate caricature of the target audience, but that actually kinda works against the show as a whole. We reject Shinji because he is not the kind of character we typically project ourselves onto in mecha shows. Thus, the show's message falls on deaf ears (at least to the part of the core otaku audience).

^ Regarding this point, I am not suggesting that Evangelion is a commercial failure, because it's not, but this is a description of a common response to the show to those that are not "in the know."

---------

Muv-Luv addresses the same otaku phenomenon, but it takes a subtly different approach and arrives at a different conclusion.

Part 3: Muv-Luv vs the Otaku

The "Fantasy World"

Takeru Shirogane, the protagonist of the Muv-Luv series, the kind of person we all wanna be. He has not one, but two childhood friend waifus who clamor over the dick for no reason beyond the fact that it literally exists in their general proximity. He's smart, but he's a bit of a slacker. He's a nice guy with a bit of a rough edge. He's good at videogames and everyone just gravitates towards him because he's the main character.

Takeru is the otaku ideal, the person the otaku audience wishes they were. His desirable traits make him perfect for self-projection. He has no particular depth beyond what you might expect from a generic harem eroge.

Takeru is a strong tether for the kind of wish-fulfillment masturbatory fantasy that Muv-Luv Extra describes. Muv-Luv Extra is a fantasy world.

The author knows this and exploits this to its fullest potential.

---------

You might think, then, that the post-apocalyptic hellhole described by Unlimited is "the real world". Well, not exactly.

Despite what most people think, Unlimited is very similar to Extra, just in a different setting.

The bitches still want his dick.
He's still remarkably attractive to everyone around him.
He's not only a good pilot, but the best pilot everyone's ever seen, and the only reason he's the best is because he played a lot of video games.

Takeru, the otaku ideal, is fucking amazing in this sci-fi/military/mecha scenario. He never really has to dramatically change himself in order to fit in.

Unlimited is still the fantasy world. This is still wish-fulfillment for its audience. This time, instead of a romance fantasy, it's a mecha fantasy.

And, after spending upwards of 30 hours living vicariously through Takeru, we "become" Takeru.

...but this world isn't really realistic, is it?

The "Real World"

Hey fam, remember all those desirable traits Takeru had and how awesome it was to live through these cool scenarios in his shoes?

Fuck you.

Fuck you for liking Takeru. Fuck you for thinking that Takeru was the kind of person that is actually desirable in society. Fuck you for thinking that Takeru could save the world.

Fuck you.

Muv-Luv Alternative is like the incontinent pet mastiff that just can't stop shitting diarrhea chunks over the carpet of your brain.

To give you an idea of what Alternative is like, Attack on Titan is a fanfiction of it. Admitted by Isayama himself.

I won't go too deep into spoiler territory, but the idea is that all of these things that Takeru, the otaku ideal, is good at don't actually fucking matter in the real world.

Bitches? Guns? Fuck you, that doesn't really matter.

What actually matters? Empathy for others, mental fortitude (a FUCKTON of mental fortitude), courage, and strength of character, for starters. Takeru initially possesses none of these things and is fucking FLATTENED by the events that unfold. (There's literally a story arc about PTSD)

We otaku are not prepared for the real world.

Alternative makes us question what characteristics we, the audience, should actually value.

Muv-Luv Extra and Muv-Luv Unlimited are both the kinds of wish-fulfillment escapist fantasies that Muv-Luv Alternative criticizes at a core level.

The series as a whole works because of how it forces us to invest in Takeru, and how it routinely tears him down when it actually matters. We are on a journey with him, we like him, but we realize that we need to change in order to survive in the real world. Takeru's charm and likability are not sufficient ideals to live for in this world.

This is what I mean by Muv-Luv Alternative serving as an anti-escapist fantasy.

We projected ourselves onto Takeru, the otaku ideal, and were punished for it. At the same time, we are forced to mentally adapt with Takeru, or die.

Alternative is optimistic, though, and shows us that the world isn't purely a shitsack of terror. With enough effort, willpower, and courage, we can change ourselves into heroes, heroes that can actually save the world.

We grow alongside Takeru because of the tether established in Extra and Unlimited. Takeru is us, and if Takeru can adapt in this hellhole, maybe we can too.

But we have to work for it.

Sunday, April 2, 2017

"Milk Bound" Anal(ysis)

Game: Milk Bound
By: Sponge Teitoku (すぽんじ帝国)

Completion:
2/3 endings unlocked (Endings A and B)

Acknowledgements

Thank you to user mellonxcollie for the recommendation! I'm seriously curious how you came across this game. (Only 8 Westerners have purchased this game ever...)
---
I understood fuck-all about this game, because it was in Japanese. However, with the help of user evanescence_death4ever and Visual Novel Reader, I was able to piece parts of it together. Thank you eva!

Synopsis

The player stars as Yousuke (Yo-kun), a kid who lives with his parents in an apartment complex. However, it is Golden Week, so his parents are out of town. He is visited by his neighbor, Midori-san, whose husband is also out of town for Golden Week.

They're both lonely and decide to keep each other company. (That's a euphemism for "they fucked a lot.")

Assorted Thoughts

The Developers

Sponge Teitoku is a doujin circle with, as far as I know, three other games. I was going to check them out and apply similar treatment to them, but they seem kind of rape-y, so I'm gonna stay away.

Unfortunately, Sponge Teitoku does not seem to be in business, which is a shame. Not because this game is actually good, but because I strongly support doujin/indie development endeavors. Rest in peace, すぽんじ帝国.

Game Design

One playthrough takes around 2-3 hours of reading, without skipping text. If you fast-forward, one playthrough takes around 3-4 minutes.

There are around 6-9 choices, each with 2-3 options.

As you probably have reasoned thus far, this game contains three endings. I am not totally sure what leads to each ending, but here is what I gleaned about the structure of the game:

* There are choices which have "local consequences": that is, choices which diverge only to provide different H-scenes, but do not have long-term consequences. For example, one of the last choices contains two options: the first option results in a blowjob H-scene, whereas the second option results in a reverse cowgirl H-scene.
* There are choices which do not have short-term consequences, but result in different scenes playing in the long run. For example, if you choose to hold Midori-san's hand during the movie at the beginning, she asks you if you love her towards the end of the game.
* The third ending, Ending C, is extremely difficult to find. I was unable to reach it after several dozen attempts. (I called this the "Steins;Gate" ending --- perfectly straddling the A and B attractor fields)

Three endings gives a bit of variation, but it's not immediately clear to me what choices affect what outcomes. (That is, I don't know what choices lead to Endings A, B, or C). This reduces my sense of agency over the game. However, I am not in a position to criticize the game over this point, since it might have made more sense if I was able to read Japanese.

Regarding reading and config settings, it's pretty par for the course: you can adjust voice, sound effect, and BGM sound settings; you can adjust the text appear speed. One feature which I appreciated, and one which is often missing in doujin games, is the ability to fast-forward through previously read text. This feature is important for games with divergent narratives, since it lets the player know when their choices have resulted in different outcomes, while skipping every scene they have previously seen.

(For example, if I perform one playthrough and then perform an identical playthrough and fast-forward, I skip through the entire game. If I perform one playthrough where I make one different choice, and that choice results in a different scene, the fast-forward stops, indicating that my choice actually mattered.)

Like all eroges, this game contains a CG gallery, so you can walk through memory lane and reminisce about all the different times Midori-san gave you a blowjob.

One thing I appreciated(?) was the option to revisit previously viewed H-scenes from the main menu. I'm not sure if this is a common feature, but it will surely resonate with nukige fans.

So, regarding game design, Milk Bound generally hits all the right notes for an indie eroge production.

Art

Well, Midori-san has huge tits.

It's important to note that while Midori-san actually is a MILF, she is not drawn like a MILF. Instead, she's drawn like an onee-san, which provides a different feeling for the game. (Whether or not that's a good thing depends on your boner type.)

Characters

I can't tell you anything about the protagonist besides the fact that he doesn't know what beef stroganoff is.

Midori-san seems to have the amount of complexity required for a heroine of a cheating game, so I can't really complain. Her husband is away, and she's horny lonely. She seems to have a kind of cute personality though. (I can only partially tell because, you know, I can't totally understand what she's saying.)

The relationship between them is kind of charming, which is not something I would normally expect from a game like this. I can't quite place my finger on it, but I could imagine almost liking this game if the characters were placed in a different scenario.

Sound

The BGM and sound design of this game is pretty standard for a low-budget eroge, except for a few startling exceptions.

The song that plays during the H-scenes feels really... sad and depressing. If that is intentional, kudos to the developers --- I felt it. (This could potentially be intentional, considering that Midori-san is literally cheating on her husband this entire time. It serves well to inspire cognitive dissonance: it's fucking awesome that she's blowing me, but is this really right?)

I don't think it was intentional though.

The other significant scene is where Midori-san gives you a blowjob while Greensleeves (yes, that Greensleeves) plays in the background. Even further, this song actually plays within the storyworld of the game itself, so she is literally giving head while listening to fucking Christmas music.

It's one of the most memorable blowjob scenes I've ever seen. Fucking kudos, Sponge Teitoku.

---

Now, let us turn to the character voices.

Only Midori-san is voiced, which is customary for eroges (that is, the protagonist is usually not voiced).

I don't really know what to say besides she pulls off the onee-san role pretty well. And she put her, uh, all into the H-scene voicing.

Let us discuss the H-scene voice acting.

JESUS FUCK, is she into it. She fucks like a madman. I want to give particular attention to her blowjob acting.

It's revolutionary. It's paradigm-shifting. It's transcendental.

"Slurp slurp, slurp slurp."
--Midori-san, 2008

Midori-san slurps like a starving African child at a watering hole.

This actually raised my standards for what a blowjob could be. If I'm ever being slurped on without vacuum-cleaner-like energy, I will be sorely disappointed.

Conclusions

This game is exactly what you think it is.

If you want a quick fap, go for it, but otherwise this game is not going to be leaving any real lasting impression on you.

Verdict

Pants-off rating: 7/10
Pants-on rating: 3.5/10